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 Icewind Demon (Cygnite)

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Fuzzy

Fuzzy


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Join date : 2010-12-09
Age : 35
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PostSubject: Icewind Demon (Cygnite)   Icewind Demon (Cygnite) Empty2013-02-19, 3:56 am

Name: Icewind Demon
Common Name: Cygnite
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Variants: Cygnite, Cygnitian
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Type: Humanoid
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Size: Medium
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General Description: Icewind Demons, or Cygnitians, are a people who’ve adapted to their icy region over centuries. While typically mild mannered and reposeful, it is said that this is simply a result of culture. Their control over ice and cool temperatures make them a force to be reckoned with.
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Origin: Demon Realm. Icewind Demons hail from a frigid country in the far northern part of the world.
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Alignment:
Lawful GoodGoodChaotic Good
Lawful NeutralNeutralChaotic Neutral
Lawful EvilEvilChaotic Evil
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Homelands: Cygnium.
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Language: Cygnian and Common.
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Personality: Cygnitians as a native race are generally calm and collected. Their culture has a suppressed demeanor as a whole; extreme emotions such as rage and love are still expressed, but to a lesser extent. Due to their culture, a Cygnitian raised in his/her homeland will not be any variant of the ‘Chaotic’ alignment. If raised elsewhere, they are free to act however they please.
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Physical Description: Commonly, members of this race will have blue or white hair. Anything in between is also to be expected, though there are always exceptions. Other than that, members of this race will appear human.
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Lifespan: Around 1000 years.
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Common Names: Names within the homestead are derived from Chinese origin. Otherwise, their names are selected based on their birth culture.
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Relations: Cygnitians typically get along well with other races, especially considering their flexible nature in different settings. Homebred Icewind Demons may face a hard time integrating into societies, though.
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Natural Restrictions: Icewind Demons have a natural weakness to fire magic and attacks, though with proper training they can overcome this setback.
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Natural Power Set:

--Abilities--

(EX) Cold Resist: Icewind Demons naturally resist spells and energy attacks that cause cold damage. They can also withstand incredibly low temperatures without bodily detriment. Stronger individuals can gain full immunity to cold with training.

(EX) Ice Manipulation: The ability to create ice within a certain range of the user. The distance and amount increase along with the user’s Natural Ability stat. Use of this ability is largely flexible; some use their power to create weapons of solid, durable ice. Others use ranged powers and spells. The color of the ice changes depending on the energy color of the user.

At their strongest level, the ice created with this ability becomes too hard to break by normal means, and is even impervious to fire attacks (cannot melt). This also extends to the user’s ‘Cold Resist’ ability, granting them a degree of ‘Heat Resist’.

(EX) Energetic Prowess: Icewind Demons have enhanced physical stats. Their base stats range across the board, though their Natural Ability stat is usually their highest.

--Normal Powers--
Chill Touch: The ability to chill a grabbed object/person to the bone. Creates a block of ice around the targeted object.

--Super Forms—
Demonic Release: The process of letting one’s demonic blood run wild, increasing the potency of the user’s speed and ice attacks, but endangering their body as a result. This form has different names depending upon the person using it. The user’s eyes will glow slightly, their skin runs completely white, and the temperature around them drops drastically. Their Speed, Stamina and Natural Ability stats double for the form’s duration.

After this form is used up, the user will become tired and unable to activate it again for at least thirty minutes. Some individuals have honed their Demonic Release, adding their own personal effects to the form.
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Status: Open
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PostSubject: Re: Icewind Demon (Cygnite)   Icewind Demon (Cygnite) Empty2013-02-19, 4:03 am

Approved.
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