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 Sgt Erik 'Jack' Westwynter

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Rogue Gamer

Rogue Gamer


Posts : 119
Join date : 2010-11-20
Age : 41
Location : Edmonton, Alberta, Canada

Sgt Erik 'Jack' Westwynter Empty
PostSubject: Sgt Erik 'Jack' Westwynter   Sgt Erik 'Jack' Westwynter Empty2013-05-10, 8:33 pm

Character Name: Erik Westwynter

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Date Of Birth: 02/02
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Alias: Jack
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Apparent Age: 27.
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Origin: Eboracensis agro-colony ship
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Race: Patrian.
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Height: 5'11"
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Weight: 190lbs
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Gender: Male.
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Physical Description: Jack has the perfect build for urban combat. Six feet one inch tall, one hundred eighty pounds on the dot, he's slim and not overly broad of shoulder. His hair is often considered a bit on the wild side, always pushing the boundaries of the regulations. Neatly trimmed on the sides, always off the ear and neck, he has just shy of six inches of 'unruly mop' on the top, which when not on duty is often spiked or styled in one way or another.

Years of focused training has led to a strong and wirey build. He hasn't the raw endurance of Wood, but is more then capable of walking in a crouch (waddling) for hours while in full gear. Strong legs and back, able to fire off a solid batch of pushups, and always proud of his short sprint speed and excellent flutter-kick form, Jack is all but wasted in an open battle field.

His hands sport powder burns across the knuckles and his right calf has a nasty puckered burn scar won from a very excitable support gunner back in his training days when a hot shell landed on his leg.
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Known Relatives: Both parents still alive.
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Religion: None.
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Skills: A wide array of combat related skills. Demolitions/explosive breaching, zero-g combat operations and boarding, mechanical/technical breaching of doors, hostile-environment survival skills, urban combat training, etc.
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Alignment: Good.
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Personality: Jack is solidly professional. Quiet and reliable, with a hint of a competetive streak that shows through best around his friend, Wood. Self sacrificing to a fault, early in his career he would often volunteer for the taskings no one else wanted, varrying from an extra stint of gate duty to being the first through a breach.

Arguements between Jack and Wood are common if usually light hearted, and the two have been known to quietly rant and complain half heartedly while vigorously attacking whatever unpleasant job has been set before them.
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Class: Soldier.
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Weapons and Precious Items:
Mateba Autorevolver
Sgt Erik 'Jack' Westwynter Mateba10
A bit of a relic, especially by the end of the Third Xenotech war. Slugthrowing weapons have been a staple of Patrian military history, as the technology for man-portable energy weapons has been present, but far too costly to be practical. This changed during the Third War, thanks to technologies captured from the machine fleet.
VA-6 Carbine
Sgt Erik 'Jack' Westwynter Va_6_c10
A late-war invention, the VA-6 Carbine is an infantry-portable laser rifle. The energy pack is mounted towards the rear of the weapon, in the butt, allowing for an easily managed center of balance (the heavy weight of the battery helps counter weight of the forward portion of the rifle).
C1 Special Operations combat armour:
Sgt Erik 'Jack' Westwynter Space_10
Faction: Patrian Military.

Weight: 45kgs

Power Systems: Internal power pack, approx. battery time: 72 hours.

Type: Powered infantry combat armour.

Abilities: Helmet/mask supports an intricate HUD system, as well as imaging capabilities ranging from digital data analysis, thermal/infra-red, DNA/pheromone tracker, LIDAR, and computer assistant functions.

Defensive Systems: Ballistic plates and thermal-defeating weave for basic protection against firearms and energy weapons. Soft-weave semi-reactive fabric hardens instantly to offer minor protection against ballistic weapons at the joints. With helmet and gloves, the C1 armour is fully enclosed to protect against NBC threats and vacuum, with a six hour internal air supply and air scrubber system.

Equipment: Dataports and cables to allow for hardwiring of electronic systems, as well as ease of upload of personal data, such as vital read outs, recorded camera feed, etc. A false-intelligence computer system (near AI level computer) is assigned to each suit, aiding in battlefield capabilities and for non-mechanical/explosive breaching of bulkhead doors when possible.

History: Came into service late in the war, shortly after Operation Perrepat.

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Phobias: Being sucked into space, or to be left adrift.
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Illnesses: PTSD.
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Sexual Preferences: Female.
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Occupation: Patrian Defense Force Marine.
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History:
Jack joined the military at seventeen years old, eager to fight in the ongoing war. At the time, the conflict was still held to the outer edge of the solar system, and few realized how bad things were going to get in the coming years. His training spanned much of the next two years, and he finally saw action early in 2242, mostly in evacuating colonists and minor skirmishes. It wasn't until Operation Broadsword that he saw his first important action of the war, and he quickly stood out and was moved to a special operations unit that was often the spearhead of some of the most important operations of the war. The unit held an atrocious 70% casualty rate through most of the war.

Tour of Duty:
Operation Broadsword: 07/19/2242 Colony and research facility on Ignis 2, a small volcanic moon of the gas giant Ferrum, the largest planetoid in the system and one of the furthest from the sun, went quiet. Final transmissions indicated a machine fleet vessel had entered orbit. Three passive-stealth system defence ships managed to sneak into orbit and drop six teams of marines to investigate and rescue high-priority targets. 7 of the sixty marines made it to the extraction point. First recorded incident of the machines taking people alive.

Operation Tenent: 21/01/2243 Second major fleet engagement, in orbit of Tetra, a Mars-like planet that had seen highly succesful terraforming efforts in recent decades. The colonies were expected to be able to collapse their domes no later then 2245. Initial engagement went well, but the leviathan mothership and her heavy escorts entered the fray on 22/01/2243. The Patrian fleet was ripped apart in short order. Ground invasion began on 23/01/2243. The planet was deemed untenable on 07/03/2243, and all remaining military assets were extracted. Approximately 700,000,000 colonists presumed lost after mass evacuation efforts were deemed too costly.

Operation Obsidione: 12/04/2244 Fleet base at the Petra Lumbare astroid belt, mid-way through the solar system. Dozens of space stations and bases built on or in large astroids. The bulk of the machine forces were tied up with mining and terraforming operations on the outlying planets they had already captured. The battle here lasted from 12/04/2244 to 02/01/2245 on and off, with near constant minor incursions. Some marines saw near constant combat during this time, hunting and engaging infiltrator units that had been seeded throughout the belt, meant to find and silence the outlying defensive structures of the fleet base. The final engagement saw the first 'victory' of the Patrian forces, when they detonated dozens of high-yield dirty bombs throughout the astroid belt, destroying dozens of heavy machine ships and nearly a hundred of their smaller escorts.

Operation Perrepat: 15/03/2245 A newly designed stealth ship with six teams of marines and scientists on board, managed to board and capture a small escort vessel of the machine fleet. Many of the marines were killed in the operation, but the technologies gleaned from capturing an intact enemy ship were well worth the cost.

Operation Vindictam: 10/11/2246 A trio of newly constructed battleships, heavily adapted by technologies discovered from the study of the captured machine fleet ship a year earlier, lead the charge on what went down as the second major fleet battle of the war. Nearly half of the Patrian fleet was commited to the battle, and while the machine fleet did suffer heavy losses, the Patrian fleet was again ripped to shreds when the leviathan mothership entered the fray. Marine boarding teams proved highly succesful at delivering portable, low-yield nuclear weapons into machine fleet warships. Most were succesfully extracted before the weapons were detonated.

Operation Tandem Stet: 14/11/2247 The final major battle of the war, in orbit of Patria itself. Additional warships inspired by machine fleet, some unfinished, were commited to the battle. This time, when the machine fleet mothership arrived, the Patrian fleet was ready. Dozens of teams of marines were succesful at boarding the massive factoryship, delivering high-yield nuclear warheads deep into the heart of the massive vessel. Few of the nearly five hundred marines made it out alive before the weapons were detonated. The aftermath of the battle saw the planet of Patria destroyed anew, as fallout from debris and weapons struck the planet, destroying the delicate ecosystem once and for all.
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Status: Alive.


Last edited by Rogue Gamer on 2013-06-10, 3:26 pm; edited 1 time in total
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PostSubject: Re: Sgt Erik 'Jack' Westwynter   Sgt Erik 'Jack' Westwynter Empty2013-05-10, 8:58 pm

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