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 Sheppard

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Join date : 2010-09-17

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PostSubject: Sheppard   Sheppard Empty2013-06-16, 2:10 pm

Name: Sheppard

Faction: Alus, as well as its allies.

Height: 28'11

Length: 11'6

Physical Appearance: Sheppard 1TheShepard

Weight: 60 tons

Power Systems: Mana Crystal: One of the few things the people of Alus managed to 'recreate' that once belonged to the Nalga, is their crystal tech. Mana Crystals are made of various substances that can only be found on Alus to create specialized crystals that give off incredible amount of power. They have long 'shelf' life and can be modified to various sizes. They're used from anything to powering the might of a warship, to powering a house.

The shelf life depends on how much energy is put into them. Generally, the larger the crystal, the more power they can hold within themselves. As a rule, it also depends on the type of energy pumped into them, as they amplify it a larger degree. Though they still give off little energy.

This one has a shelf life of Nine Months.

Type: Mech. Assault Class.

Abilities: Can lift and pull its own weight. Limited Energy Manipulation(its own energy) see weapons. Can create a powerful 360 Degree's energy attack(Eighty feet all directions known simply as E Burst but can be charged to expand on on a greater area) however, it requires the shield to be active and drains heavily on it. E burst can be used at most twice assuming a shield is up at full strength and then has to recharge which takes at least thirty minutes even after shields are back up. As such its risky, as it can be great crowd control but at the lost of shields.

Speed: On the ground, its not really impressive, about 120 MPH. When in flight, it can go up to 700-800 MPH.

Defensive Systems:

Delranium: Powerful material usually used on tanks and heavily armored structures. It's energy resistant and take large amounts of damage before giving away.

Shielding: It has a powerful shielding, that while not nearly as powerful as something you'd see on a capital ship is nothing to scoff at. Full-powered shields can take a MOAB Bomb. Continued fire can bring down the shields by gradually wearing on it, provided they're strong enough to damage them in the first place. If not they won't really register much on the shields.

Crew: Just one Pilot

Levels: N/A

Equipment:

HUD(Heads up Display): The HUD of the Sheppard comes with a variety of useful features for the pilot. The first is radar, it tracks movement of enemies and allies, structures and the like. It also has sensors. The pilot could currently view the over all status of his Mech and which parts are the most damaged. Green means healthy, yellow means its worn. Red of course means heavily damaged. If its red and blinking, it means said part is in critical condition.

Sync Link: The Sheppard is using experimental technology. As a result unlike the previous mech types, a neural link connects with the pilot having them and the mech 'sync' together, hence the name. As a result, the pilot instead of trying to control manually gliding across controls, they move as if an extension of their own body.


Z Drive: Alus is a firm believer of using what's there and practical. Research has been long under way about Ki abilities in general and how they function and interact with the body. Experiments have delivered at best mixed results, but as the saying goes, science marches on.

What the Z Drive is, in essence that research making a breakthrough. It
allows the Sheppard to have energy manipulation(see weapons)
Any and all attempts of trying to do this outside of a humanoid design
have utterly failed. Perhaps because the energy circulates and functions
in a way easier understood in a humanoid body. This is also what allows the thing to fly.

Night Vision: Standard night vision, for operating during the night time.

Sonar: In addition to the normal radar/sensors, it has sonar. In short, this is used to track targets that would otherwise be unable to be tracked due to not giving off energy(I.E. Robots, androids, drones and the like)

Weapon Systems: Eye Lasers, part of the 'Z Drive' with usable energy weapons which is limited energy manipulation. The eye lasers does explosive damage against heavily armored targets. They can be charged to due more damage over a bigger area of effect, up to including through their weapons for a bigger kick.

Maximum Effective Range: Ten Miles

Rate Of Fire: Two beams per blast.

Payload: Effectively unlimited, but needs to recharge if over used.

Energy Sword: It's able to focus a large blue sword. This sword is sharp due to the energy but it acts and cuts like a a normal sword and can be stopped like a normal sword.

Maximum Effective Range: It's strictly melee.

Rate Of Fire: Not truly a ranged weapon, this doesn't apply.

Payload: Effectively unlimited, but needs to recharge if used in the field for too long.

Banshee Missles(Rocket pad located on the shoulder)

It does two things. The first is the fact that upon impact it creates a
bright flash of light, which can blind foes. In addition to that there
is a very loud and almost eerie wailing sound the weapon makes which is
painful for those with normal hearing, and in the case with those
enhanced hearing can seriously hurt them.

Both the 'flash' and the loud wailing can be shut off, via the settings inside the. However, when both of these are active and hitting targets, it does indeed work on as a good morale breaking weapon. The flash disorts the target, the noise unerves them or some cases, painfully distracts and the explosion of course, kills.

Banshee's are used both on grounded targets and air, with limited homing abilities. They were made to mulch through armored targets so they can crack even tough armor given enough time.

Maximum Effective Sixteen Miles. They cruise at a speed of around Mach Seven.

Rate Of Fire: It can fire two Banshee Missiles per twenty five seconds.

Payload: Effectively unlimited as they are energy based missiles, but needs to be recharged.

K 11 Battle Rifle: Among the 'K' series of rifles, there have been a number which use ammo instead of energy. This in short is a modified version to use on mechs; meaning its much more powerful and heavier then infantry used versions naturally. It has a scope which allows for better accuracy. In general, the K 11 fires armor peircing rounds(AP) It uses 27 Calbiur bullets.

Like most Alus weapons, its powered by a very small compact energy generator. If hit by an emp attack or its damaged, it won't work.

Maximum Effective Range: 500 meters.

Rate Of Fire: 80 rounds per minute.

Payload: It has thirty six rounds, topping out at One Hundred and forty four for max ammo(four magazines). It can be set to single shot, three round burst and full auto.

In addition, it can use any of the weapon systems made by its creators(I.E. a scaled up RPG, rocket launcher or whatever else is on hand from the current faction. Due to the bigger size, it naturally has much greater kick)

History: The Sheppard is said to be the next evolution of Mech warfare and would revolutionize it and combat as a whole. The response was something powerful and verstaile. The end result was the Sheppard, a new state of the art mech. It remains to be seen if it'll indeed live up the expectations of tech boys, as real combat is different from simulations.

Since its proved itself, it has become more or less a staple as far as mechs go.
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PostSubject: Re: Sheppard   Sheppard Empty2013-06-16, 2:21 pm

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