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 Reploid 2nd Generation

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Exaultedsoulessone

Exaultedsoulessone


Posts : 1828
Join date : 2010-11-18
Age : 45
Location : Earth... for now...

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PostSubject: Reploid 2nd Generation   Reploid 2nd Generation Empty2012-09-04, 10:50 pm

Name: Reploid 2nd Generation
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Type: Construct/Humanoid
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Size: Medium
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General Description: Second Generation Reploids were created after the failure of the Next Generation Reploids. They were designed to “Blur” the line between Humans and Reploids.
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Origin: Earth, Able City 22XX
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Alignment: Much like Humans they have both the capability for Good as well as Evil. However most are good aligned.
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Home Lands: They come from a War Torn Earth unable to sustain Human life outside of Safe Zones or Dome Cities.
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Language: Their initial language is Basic (English) however they have the capacity to quickly learn new languages.
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Personality: That greatly depends on the Reploid, their programming and upbringing.
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Physical Description: Most are very human in appearance with subtle differences. They have gender specific body parts and are capable us using them much like humans. Looks are varied much like humans.
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Life-Span: If properly maintained they have an indefinite life span. Though some choose to shut down after a certain time has passed.
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Name: Human names are more common among 2nd generation Reploids however the majority choose names based on ability, profession, or design.
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Relations: 2nd generation Reploids were as stated before designed to bridge the gap between humanoids and reploids. For the most part they get along and adapt to other races more easily than their predecessors.
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Natural Power Set: Reploids are highly adaptable and gain “powers” through upgrades. Naturally faster and stronger than a normal human. Some can store Matter Energy in an Internal Storage Matrix Buffer. So like they can store their bulky components such as their armored boots and arms, helmets and weapons. Thus making them "look" more human. As stated above they are also gender specific and can reproduce if they wish.
* Low-light vision.
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
* Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect.
* Not subject to, ability drain, fatigue, exhaustion, or energy drain.
* Constructs do not eat, sleep, or breathe.

Status: Open

(For Further questions on this race please contact Exaultedsoulessone.)
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Sion Reaver
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Sion Reaver


Posts : 7752
Join date : 2010-09-17

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PostSubject: Re: Reploid 2nd Generation   Reploid 2nd Generation Empty2012-09-04, 11:23 pm

Approved.
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