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 Kerlodian

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Sion Reaver
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PostSubject: Kerlodian   Kerlodian Empty2012-06-03, 5:41 pm

Race Name: Korlodian or Kerlodian(slightly different spelling between each) Means 'Noble Warrior' in their own lanagauge.
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Type/Size: Colossal/Shape Changers
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General Description: Kerlodian's are an interesting race that resemble Earth's long-extinct T-Rex.They come in different colors and such. They are powerful and shouldn't be taken lightly. Their arms are actually big enough to be useful.
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Personality: The personalities are varied, generally a few key personality traits is that their very protective(Either of friends or family, or what ever) and the fact that they try to carry themselves with dignity and grace. They are also highly intelligent, and upon reaching full maturity are smarter then normal humans(Before that they have normal or above average intelligence). They are sociable creatures despite their appearance and prefer the company of others rather then being by themselves and generally hate being alone, though their are exceptions.

Kerlodian's are protectors; its simply a large part of who most of them are.

Kerlodian's once finding someone worth their attention romantic-wise, they tend to stick with that person. Usually though, once their life partner dies it will be a long time before they even consider anyone else.

 . Female Kerlodian's are considered more dangerous then males, being slightly stronger and smarter of the two genders

In human form, they are the average height and weight a Base human would have.
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Physical Description:

Their skin, no matter what color resembles scales almost more or less than anything else. They stand at 59'11 high and 88 feet long fully grown(not counting Elder status) and weigh on average 15-17 tons when they full mature. Teens and children are considerablely less in size and weight, averaging to 10'11 and eight feet long(Child-preteen) and 2-4 tons to (19'11 and 27 feet long) or 40'11 and 65 feet long(teen, young adult) weighing in about 5-8 tons depending on their age.

. However, there has been specimens that have far exceeded those specs such as the legendary Nameless Kerlodian who's skeleton is found at one of the Bleeding Plains capital cities.

As stated, they resemble a T-Rex, but their Are trademark things that set them apart.

First, they all have what's called a 'Devil's tip' at the end of their tail, which while serving no known purpose, except for a weapon.  Some Kerlodian's have spikes that line their back and tail, not all do. Their arms are actually big and strong enough for actual fighting and what not. Their arms are actually big enough for use.

 Lastly, they come in these natural colors, Red, Green, Silver, Black, Gold, Black, and Blue. Purple and Brown is said to exist as well but isn't as common. Kerlodians also have marks and patterns of different kinds, ranging from Tiger-like stripes to other things. They appear to look like normal(though attractive) humans in their other form, except they either have the hair or eye color(or both) of what ever color Kerlodian they are.(I.E. A Red Kerlodian would either have red hair, eyes or both and so on)
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Relations: Kerlodians don't mind the company of other races, they actually find them fascinating. They get along well with their own kind, and it's not uncommon to see various colored Kerlodian's traveling together as a group, whether in their natural form, human form or both
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Alignment:  Most Kerlodians are good-natured, but evil ones aren't unheard of.
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Home Lands: They are often found something that suits the Element or their color. For example, Blue Kerlodians prefer ice-like enviroments, while Red and Gold ones prefer the harsh Desserts. It all depends. Kerlodian's are a strong family-oriented people.

Their original home, Zor, was destroyed some time ago which was another highly advanced planet. Now they are scattered among the other places, their numbers having dwindled. Many of them have ended up various places in the Demon Realm. Namely, the Bleeding Plains.

Another big part of the population ended up in Zeleth. Zeleth is a pocket realm home to various races in the Demon Realm. Currently, Elder Loraine keeps a eye on things there while her daughters handle things in the Plains.
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Religion: To most people's knowledge, they believe in the God called Zorphues. It's said in their religion that they created to protect and help others-which many Kerlodians take to heart, though some don't believe in anything or even a different relegion.
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Language: Kerlodian's learn their own language as well as Common English, they try to learn what they need to if they plan on staying in a different enviroment for a long time
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Names: Most of their names seem to be exotic-sounding to say the least(like the name of their God) Having unsusual prounication or just being different in general.(I.E. Talbaza, Zerom, Val)
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Adventures: They leave home for various reasons, for some it could be knowledge. But for many, it's to see what else is out there-they hate staying still when the whole world is out there
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Racial Traits:  (EX) Kerlodian's are known for their dense armor which slowly grows stronger as they get older. It's capable of absorbing and taking large amount of punishment. In their young years, it can take blades as long as their not to sharp or swung by someone strong. As they get older, it becomes increasingly hard to damage. The oldest of their race are capable of shrugging off attacks that would kill or cripple most. They grow more powerful over all through age.

 (EX) They are capable of seeing cloaked objects and have night vision, as well as enhanced senses. Though, solar & sonic, as well as bad smelling things can mess up said senses. Their kind are fast, at least for their size, capable of sprinting 70 MPH or so, they also have enhanced reflexes, which helps them when they deal with speedy opponents.   Kerlodian's generally have animal-instincs of some kind. They can fight for days(2) with out getting tired. All Kerlodians are good swimmers and can swim instincly with out even needing to be taught as well as breath underwater.

 They have the ability to talk to people mentally(telepathically) but those of strong will can block it out. It also doesn't work on things such as androids.

 All Kerlodians have a humanoid form they can switch between at will in order to better blend in with the world around them. In that state, their physical stats aren't close to their other state. They still, however retrain their senses and the like. They heal faster then a normal person, though how fast depends on the severity of the wound. Their race can also regrow limbs, but this to depends on what was cut off. It can be nullified if they're hit in the chest hard enough, or they're head is severely damaged. For a time anyway.

(EX) Super Human stats.

Even in their human form, they have superhuman stats. It is, however, very limited compared to their Kerlodian form. On the flipside, their speed is cut in half when in Kerlodian form(reflexe's stay the same) such each form has its uses.  On average, they can lift a few tons in human form for teens/adults. Their strength, durability and stamina all double in Kerlodian form but as stated speed goes down.

(EX)

Blood Rage

In certain situations, a Kerlodian upon reaching its breaking point can tap into something close to adrenaline rush. Their form will almost glow, and their strength, energy attack power and durability will increase(50 percent) However, this is only for a short time but longer then a true aderadline burst. It usually last for about 10 to 15 minutes. It can also usually only be accessed during extreme stress. Older Kerlodian's can go into this state more at will and longer periods.  Below is  a visual example of what it looks like.

Kerlodian 1Kerlodianrage

In human form, when this state is activated, they grow fangs, glowing red eyes, claws and a more twisting, feral look on their face. They will also be cloaked slightly in a aura of plasma energy(the color naturally different depending on the Kerlodian)

 (EX) Also, their race have different powerful plasma breath attacks which they can focus into a beam, or ball which explodes on contact. The color of the attack is based on their color. (I.E. the plasma will be red if they're red, blue if they're blue and so on) It can be charged to do more damage.
 

  Kerlodian Growth: Kerlodian's age normally until they reach 20 normal human years, then their aging process dratically slows down. As stated earlier, as they grow older, their hide becomes increasingly tougher to damage and the amount of damage they can take is around what Age Group they belong t Down below is the offical age group and how tough their natural armor is and how powerful(if they have it) their breath weapon is.

 Young Child/Preteen: (1-12 Years) In this stage, they can take normal bladed weapons and small fire arms. High Caliber rounds can still hurt them, they do not have a breath weapon.

 Teen/Young Adult: (13-20+ Years) They finally obtain their breath weapon which is capable of destroying a meduim-sized car. Their armor becomes strong enough to take sharper blades and fire arms in general have no effect on them. They can still be hurt by meduim-explosive damage.

 Elder: (Rumoured to have to be 1000 years) In the final stage of their life, it's very hard to harm a Kerlodian in their natural form and their armored-skin becomes very thick and harder, capable of taking high explosive damage and dishing out the same.

   Last but not least, Kerlodian's have extremely long life-spans, of about 5000 thousand years. Their eyes turn yellow when their angry.
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Status: Open


Last edited by Sion Reaver on 2021-10-09, 11:24 pm; edited 9 times in total
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PostSubject: Re: Kerlodian   Kerlodian Empty2012-06-03, 5:44 pm

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PostSubject: Re: Kerlodian   Kerlodian Empty2012-06-07, 4:15 am

Just one thing to clarify. In regards to their Plasma energy stuff, its basically manipulation. They can do other things with it(in and out of Kerlodian form) not just breath attacks. That's it.
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PostSubject: Re: Kerlodian   Kerlodian Empty2012-06-07, 4:29 am

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