Character Name: Charlotte Aulin
Alias: ---
Apparent Age: 17
Origin: Unknown
Height: 5'1
Weight: 111 lbs
Gender: Female
Physical Description: Brown hair and eye-color, she's what one would describe "cute", at the least that what most people looking at her would say. Charlotte is usually seen wearing blue
Known Relatives: Unknown
Race: Human
Religion: Unknown
Skills: Basic skills, survival skills, knowledge of the occult and supernatural world. Magic skills.
Abilities: She seems to have a natural knack for magic. Can sense magical things, also can sense if someone is evil or not.
Alignment: Good
Personality: Charlotte is very intellgient, but she has a habit of relying on her book smarts at times. She's a nice girl, but a bit quirky and likes to have good things said about her.
Powers:
Restrictions:
Stats:
Strength: 0
Durability: 1
Speed: 1
Agility: 1
Stamina: 1
Magic: 38
Special Techniques:
Fireball: A standard spell, it launches a ball of fire at the enemy. If its charge, it will explode with more power and area of effect.
Ice Needle: A ice-based spell. Half charged launches four knife-like blades of ice. At full power its about eight.
Thunderbolt: This spell as per its name is a electric-based attack. While it requires a bit more charge time then a fire ball, it does a notable more amount of damage.
Raging Fire: Launches a burst of fire at the opponent, like a stream. Fully charged increases the area effect and distance.
Rock Riot: Launches four small rocks uncharged. Fully charged, they're large boulders used to crush the enemy.
Heal: The nature of this spell is self explanatory. It heals wounds, up to serious ones but not internal damage. How much it drains on her depends on her magical reserves and the severity of the wound she's healing.
Spirit Of Light: A light-based spell. With this, its uncharged state is one charged ball of energy is fired. Fully charged its two.
Super Techniques:
Dark Rift: Creates a large vortex that does damage to enemies that touch it, though it does not suck anybody in. It can also be used to absorb enemy projectile attacks, strong enough ones will simply pass through.
Tempest: With this spell, it creates a gale-force like wind around her person damaging those around her so its a good crowd clearing technique. However, if not charged it doesn't do nearly as much damage. Because of the nature of this spell, it can cancel out some projectiles.
Piercing Beam: Another light-energy based spell. In its base state, its a small somewhat thin bin, charged its much stronger.
Class: Magic User.
Weapons and Precious Items:
A book she carries with her, it's not magical spell book but is
actually a weapon. By opening it, swords will literally pop out from the
pages and attack the unwary. It's more of a surprise and last resort
thing then a true melee weapon.
Phobias: Heights?
Illnesses: ---
Sexual Preferences: Straight
Occupation: Monster Hunter
History:
Like Johnthan, Charlotte proved her worth in Dracula's own castle not
to long ago. Though they won by the very skin on their teeth they
managed defeat Death and his master, as well as save Eric's two
daughters from their fate of being vampires.
Soon after that,
they continued on their journey together as free-lance vampire/monster
hunters. But fate seemed to have other plans for them and they were
thrown through time. When they came around, they found themselves in a
very strange place and she herself couldn't even explain it for once.
They now know their either in the future or another time-line altogether
and have decided to continue their quest and find a way home. Even so,
part of Charlotte doesn't want to go home after seeing just how
interesting and different this place truly was.
Status: Alive