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 Tanith Lee

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Anza9996

Anza9996


Posts : 170
Join date : 2010-11-01
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Tanith Lee Empty
PostSubject: Tanith Lee   Tanith Lee Empty2011-10-01, 3:10 am

Character Name: Tanith Lee.
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Alias: Tani (Only her brother calls her this)
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Apparent Age: 18
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Origin: Magical World
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Race: Human
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Height: 5'11
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Weight: 160 lbs.
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Gender: Female
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Physical Description: Jet black hair with Shirley-Temple curls, pale, fair skin, light brown eyes.
Spoiler:
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Known Relatives: Rhaine Lee - Brother, Evanoch and Circe Lee - Parents
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Religion: That their culture is the best.
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Skills:

Archery: The use of bow and arrows as well as accurately aiming and shooting at a target. Thirty meters has, so far, been her best shooting distance at getting a clear shot.
Swordhandling and Knives: At a young age she was taught the use of such weapons and can handle them fairly easily; given they are within her weight bearing capacity.
Flexibility: Besides the fact that she's female, she's always been exceptionally pliable and can bend her body in many ways. This allows her to strengthen even the smallest muscles that most people don't use.
Martial arts: Another form of offense and self defense learned at a young age, enhanced by her flexibility. Such as doing full splits while leaping in the air, dealing deadly blows with her feet. With her reflexes instinctively on high alert, this makes her deadly at hand to hand combat.
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Abilities:

High reflexive ability: Almost a second nature as it allows her to constantly be alert for attacks from her many rivals and enemies.
Mental Block: From birth, the parents sow spells that grow with their children to protect their minds from being infiltrated or corrupt by others/magic. It stays with them for a lifetime, however as the child grows older and develops his/her own magic, they must create their own powerful technique of protection this way.
Peripheral Senses: Able to 'see' things behind or off to the side around them as well as keener senses than the 'average' humans. Naturally, peripheral vision is enhanced.
Dragon tongue: Speak any language among humans, animals, demons, ect. after drinking a dragon's blood at a young age. All mages of her village are made to drink this first and foremost before their first drop of mother's milk to ensure they have a thriving future.
Knighthood: Trained to be a Knight from a young age, to protect her older sibling at all cost, and to offer him everything she has.
Witchery: Using the ability stolen from her brother, she can use magic. This allows her to cast spells, charms, curses, create potions, etc.
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Alignment: Neutrally troublesome.
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Personality: Like her people, she is selfish, though she does care for her brother in her own way. Distrustful and egotistical, she believes that humans without powers are weak and useless, and humans with powers she can strip away (again, steal) are nothing but pets. Slowly over time she has the ability to become compassionate but those days have yet to come.
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Powers:
Muscle Constriction (Knighthood): Her muscle fibers constrict and store energy. Like everyone else in her world, her body is firm yet sleek like a panther's. This allows her to train almost nonstop and build up an incredible amount of muscle mass without looking like a huge body builder.
Elements (Witchery)-
Fire (Level 5):: Create/Shape Fire; Fireball; Fire blast; Flame shield; Imbue Fire
Water (Level 1):: Create/Shape Water;
Earth (Level 1):: Raise/Shape Earth;
Wind (Level 2):: Call/Shape Wind; Support flight
Ice (Level 2):: Create/Shape Ice; Create mist;
Lightning (Level 1):: Call/Shape Lightning;
Dark (Level 3):: Summon/Shape Darkness; Cast curses; Stick-on curses
Light (Level 2):: Summon/Shape Light; Enhance defense (reinforces shields, blocks, ect.)
Defenses (Level 4):: Create prism (shield); Block minor attacks; Block greater attacks; Absorb weaker magic;
Potions (Witchery)- Using the proper ingredients and incantations, creates vials of as little as five ounces to five gallons of brews that manipulate the mind or aid health---
Love; Transmogrification (Toad); Transmogrification (Rat); Minor Healing; Cure-All Sickness; Pandora's Box (any of the above)
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Restrictions:
Muscle Constriction: While her muscles are enhanced, they still tire at the same rate. The best shape she's in is that of a star athlete but even then she can get tired and run down. At the same time, she requires a healthy intake of protein and calories in order to keep up her energy and maintain her physical strength. Hearty meals are best and she can eat them every night like a football star.
Witchery (All)- Everything takes a bit of her health each time, with smaller spells taking little to no health and greater spells taking more to the point of fainting. All spells take some time to cast. While most spells can be cast with nothing but a thought, a word enables her to focus the power for a more critical hit. And there is always the need to be discreet. While she usually doesn't abide by this rule, it's still an important matter to consider.
Elements- Level 1 spells involve creating the certain element out of nothing or pulling it from nature. Weather spells, such as create mist or call rain, last an entire day unless specifically used for battle, which will then automatically wear off after one person loses. Offensive spells are usually one-shots, though flames can catch fire and water will drench, lightning will burn, earth can crush, wind can blast, ect. Defensive spells last longer, some lasting all day like weather, though every once in awhile they'll need to be checked in case there's a breach.
Potions- The ingredients must be mixed in a certain order and all at once. If one is missing then the potion will decay. Depending on the amount and quality, potions can last from five minutes to forty-eight hours.
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Special Techniques:
Curses- Using Dark magic, causes unfortunate circumstances to befall unsuspecting victims---
Bad luck; Grow fur; Tripwire; Raining miscellaneous; Misplacement
Pact: Only Witches and Wizards born to particularly powerful parents can learn this. Tanith, being a prodigy, had no troubles; even though she wasn't meant to have magical powers. With this ability she can make a contract with a human born with magical abilities (invisibility, using strong-level spells without training, ect.). The pact states that the human willingly gives up their powers and transfers them to Tanith through her magical means. In exchange, she has to protect them for the rest of their natural life. If they are killed by a demon or magical means, ect. then Tanith loses whatever she gained from them and the power dies with the human. Sometimes the original host will suddenly gain a new ability because of a critical event in their life or out of necessity. When this happens, the human regains all of their powers though Tanith retains whatever she had taken from them initially. In a way, the human can 'level up' their abilities then pass them onto Tanith so she can get stronger and protect them, but Tanith is limited to the powers that she took originally. There are some circumstances where all abilities are shared regardless of the evolution of the host but this is only a rumor; the true secret of this form of Pact is total 'Enlightenment'. When both mage and host discover the highest level of respect and care for one another; creating an unbreakable bond.
The unfortunate circumstances of Pact children are that when many Witches and Wizards are congregated within a town or city, many with the potential will suddenly develop a power overnight. Though some have been born with theirs and have lived with it all their life. It's the magic in the Wizard blood that calls to these innate powers, lost to the magical people when they left Earth, and causes this mayhem. The reason these Supernatural children have these is simply to supply the Witches and Wizards with fodder for their greedy, power-lusted appetite. Or so that is what her history books say.
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Super Techniques:
White Fire: Within a radius of thirty miles, Tanith can decimate a forest or bring down a mountain. This attack effectively flattens all the ground around it but leaves the user in a daze. It's a ridiculous attack that she learned for the sole purpose of bragging rights and making threats. (It's a newb attack. Don't take her seriously. She'd die if she tried it at the level of conceit -I mean- magic she's at.)
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Class: Witch.
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Weapons and Precious Items:

Staves are her favorite weapon of choice as they can hide blades and hold gems of power that enhance her magical abilities. Many staffs have the ability to alter their form due to synthesis or adding components to the design. Because of this she has a small collection of both gaudy and useful staves.
~Customizable Staff: Her main staff used almost every time in combat. This is one of the most resilient, ductile staves a mage can obtain but also mass marketed and easily acquired. It is up to the mage to create the staff to fit their own design. Tanith's currently has a core of steel with cedar wood to add aroma and stabilize it. Only the finest elements will go into this weapon. Her birthstone, Ruby, enhances her magical ability while her brother's birthstone, Emerald, harmonizes the spells and acts as the conductor to link magic to mage.
~Light Staff: A silver staff decorated with silvery and diamond-like gems and pearls. It is mainly aesthetic while being used for the sole purpose of vanquishing the Undead. Very effective against vampires, ghouls, and ghosts.
~Flame Staff: Made of wood painted a fine red color, black roses etched throughout with a flame insignia created by red, orange, and yellow glass melded together. This staff is at the very end of its evolutionary cycle; only a phoenix feather is needed to complete the transformation. When that happens, this staff will allow the user to completely conquer the flame and not be burned. Until then, it will strengthen flame based attacks and allow certain techniques. Such as Dragon Bite, a ring of fire that reaches out in the form of dragon jaws. Flame Dance: a technique that draws a line of flame wherever she wishes. Even if she stops concentrating on it, the line of flame will continue to burn for a few moments.

Bag of Infinity: Magical bag that holds just about anything. The only con is that heavier objects may 'fall' upon other objects within the space in the bag and may potentially break the contents inside. Obtained as a gift from her brother, originally intended for him, when he was thought to attend magic school. When she took the power from him he gave it to her, loving her even then, believing that she could benefit from it more than he could.

Magical Artifacts: Although their parents disappeared when they were young, Tanith and Rhaine were left an incredible fortune. Unlike most 'wills' though, they need to find these fortunes for themselves. Most are family heirlooms and artifacts that benefit magic or provide protection. Others could be tomes of knowledge or containers holding their parent's bitter rivals and monsters. These items have a way of finding Rhaine or Tanith but in the most unorthodox ways. When they were children, they'd seen these items and its like an innate ability; everything their parents intended to leave to them, which were all of their possessions, would be recognized immediately upon sight or contact. The more useful or powerful the item is, the harder it is for them to find.
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Phobias: Losing her brother, her last blood relative, and her only Knight, protector, and friend.
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Illnesses: Her ego.
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Sexual Preferences: Straight.
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Occupation: High school student.
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History: In Tanith's world, the Eldest child born is blessed with magical powers. But they are also quite weak in terms of physical stature, while any other children born afterwards are incredibly powerful and swift. Those children, whether a boy or girl, are all called 'Knights.' They are charged with the responsibility of watching over the Eldest; also called the 'Witch' or 'Wizard.' The more children a couple has, the better, because only with the Eldest child may the magical power be passed from parent to offspring. Both parents must have magic or else their first newborn will be at a great disadvantage; hence no intermarrying of Knights and Witches.
But in Tanith's case, she stole her brother's power. She was young, and like the rest of her kind, selfish. She tricked him into giving it to her. No one knows how it was done or made possible; the only guess is that it's because they shared blood as twins. Tanith in fact willed herself to forget, burying the event deep in her mind while her brother merely forgot altogether; perhaps desiring to give her his power all along. Yet Tanith was already trained to be his Knight, already strong, and unlike him she could kill a person in a heartbeat. Because it was such an incredible feat, they didn't kill her on the spot. Because their parents only had the two siblings before disappearing, they honored them by not killing Rhaine as well. Life went on as if they were born into the roles before Rhaine left the magical world to live with the humans. In their culture, humans that were 'normal' were nothing more than rodents. Humans that are born with abilities like flight or breathing underwater, powers that Tanith can also take for a price, those are called 'Supernaturals.' They are treated even worse.
When she finds out that an alarming number of un-pacted Supernaturals attends Rhaine's high school she bullies him into allowing her in. Once admitted, Tanith wastes no time in securing a few powers but soon discovers the true cost of utilizing power that is not her own.
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Status: Alive.
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PostSubject: Re: Tanith Lee   Tanith Lee Empty2011-10-01, 8:31 pm


A couple of questions I have is all. What is Padora's box? From what I read you have potions that turn people into a frog/and or rat. I have no problem with it as long as its for only a limited period, can only be used with potions that require physical contact and is subject to magical resistance. That and she has to actually make them, they aren't a spell. The reason I'm a bit more strict about this sort of thing is because I've seen what a potential mess it can cause. On another site, I had my character turned and(stuck) as a monster. On another, someone got stuck as a cat. It's not fun.

Not saying you'll go around doing that because I trust you, its more as a just in case so people don't panic as much about it. For cure all sicknesses does it mean it'll cure whatever illness is around, no matter what it is? I'm not crazy about the pact, but as long as its willing then its cool.

Bag of Infinity, got no problems with it either. I do think there should be a limit of some kind though, even if its a large one but that's just my opinion. And last question that comes to mind, what's the max damage these shield of hers can take?
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Anza9996

Anza9996


Posts : 170
Join date : 2010-11-01
Age : 31

Tanith Lee Empty
PostSubject: Re: Tanith Lee   Tanith Lee Empty2011-10-01, 9:17 pm

When I originally made these spells I was inspired by Odin Sphere's alchemy. Pandora's box is like the Mixer recipe, it requires different ingredients but makes one of the potions listed. And yes, the average time these potions stay in effect is 12 hours. Of course the potions have to be drunk and if someone is resistant to them they won't work. Antidotes can be made by mixing the ingredients in reverse order or how they were originally made.

Cure-all is mainly for colds or curing spells/potions inflicted by other mages. Such as spells/potions that turn others into frogs or make people sick, ect.

The pact is mainly going to be used on the other characters I'm going to create for the sole purpose of that. If someone wants to create a character or if they have one they're willing to pact with her than thats fine too.

I would say the average size of her 'bag' is 20x20 sq. ft. As some artifacts are huge/long or she wants to take furniture with her some place. She can even go into her bag herself and organize these things, however if someone on the outside closed the bag she would get stuck until its opened.

Each shield can take the number of attacks as the level of the shield, it also depends on the element. For example, flame shield can absorb all fire magic. Takes 10 hits of wind magic, because wind strengthens flame but eventually burns it out. One hit by water magic obviously because water puts it out and extra damage can be taken depending on the technique used. All other elements take 5 hits before the shield is put out.
Create prism can block any element the number equal to the level.
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PostSubject: Re: Tanith Lee   Tanith Lee Empty2011-10-01, 10:10 pm


Okay, makes sense. But I meant more for what would it take for non magical damage for her shield? Like making a shield of earth could it stand at most a bus explosion, a small grenade? Etc. Stuff like that. Once that's done it'll be green.
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Anza9996

Anza9996


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Age : 31

Tanith Lee Empty
PostSubject: Re: Tanith Lee   Tanith Lee Empty2011-10-03, 3:10 am

Ah, I see. I would probably say it would take as many hits as equal to the level as well. Since there are so many variations such as a bomb compared to throwing a chair or a pencil at her. Of course she can be hit from more than one direction as well. Since I would expect her to be shielding whats in front of her, her back and sides would be unprotected, though she can counter attack with her free arm, she can't throw up another shield with it.
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PostSubject: Re: Tanith Lee   Tanith Lee Empty2011-10-03, 3:04 pm

Approved then.
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