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 Dread Spirit

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Sion Reaver
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Sion Reaver


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PostSubject: Dread Spirit   Dread Spirit Empty2019-09-18, 12:39 am

"Being careful about doors doesn't just mean your physical home. The internal home is arguably more important. The door you open can either save or destroy you."


Name: Xilan AKA Dread Spirits
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Type:  Elemental
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Size:  Medium to large
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General Description:

Xilan's or Dread Spirits as they are called are essentially Elemental Spirits that are harmless and weak on their own, unable to physically interact with much. However when they get a host to form a partnership is where they can really shine.(Think Symbioete's from Marvel)

They have been used from heroes to villians alike, and while rare back in the day they are even less common in the modern era. Most people don't even know they exist or mistake them for demons due to their looks.

It's been theroized they were created due to how they work, possibly as another defense for earth's people but whether its true or not, no one is sure of their exact origin. How they got the nickname Dread Spirits is because of their monster/demon like appearance many of them have.
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Origin:  Earth, exact location is unknown but they're spread about there.
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Alignment:  Good, but they're all over.
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Home Lands: Earth, but since they are scattered all over it depends.
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Language It really depends where they spent most of their time.
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Personality:
 Xilan's have a wide variety of personalities, and they are heavily(most of the time) influenced by their first host. The younger ones though intelligent could almost be considered like children with their host usually being the closes thing to a parent.

Since when they don't have a host they can't taste or do anything of that nature, they tend to love to eat and develop rather odd cravings due to the fact.
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Physical Description:
When not bonded to a host,  they appear as simply phantom-like gas which color varies depending on their element(of which, most can't see unless spiritually aware) . However, when bonded and they physically mainfest they can be mistaken for demons or monsters. Some even have a demon-like knight vibe going on.

Example One Two Three

Four Five
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Life-Span:  Five Thousand.
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Name:  As earth native beings, they tend to have various names of the different cultures.
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Relations: How they get along and deal with other races, generally.
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Natural Power Set:

Enhanced Sense(EX)
They have enhanced senses, weak to opposing effects. They can also see in total darkness.
(EX)Elemental Nature: Due to their state of being, they have the standard upsides of their type, meaning high resistance to sleep, common posions and paralysis effects. Nor do they need to eat or breath.

(SU) Elemental Control:
True to what they are, they are born with a element they control. It's usually the more classic fire, electricity water, ice and wind. There is some odd ball choices of some non classical ones, mainly Dark and Light . It should be noted that the color of the element may differ from the norm depending on the user(I.e. black fire or ice)

They can only use this when transformed.'

(SU)Incorporeal Touch: Due to their energy, they can physically effect and harm beings normally not able to. Such as non physical monsters/creatures.

(SU) Super Natural Stats
: When bonded with a host, they have superhuman physical stats, or enhance what is already there. Because there are multiple factors such as the host and the spirit itself, there isn't a clear cut base line. If an exceptionally strong Dread Spirit bonds with a human for example, said host wouldn't be able to use their full power without killing themselves and instead would have to gradually increase their strength to draw it out safely.

Their physical stats improve by age.  Only applies when transformed.

(SU) Enhanced healing:
Dread Spirits when bonded with a host have a enhanced healing factor, a broken bone can be healed in thirty minutes. They can increase the spped at the cost of energy which drains them.

(SU) Regeneration:
They can regenerate loss limbs by expanding their energy, which can make tired depending how much energy they have. In addition, it means they have to eat a Lot to make up for the loss energy due to metabolism of sorts.

(SU) The Bonded Process, aka find a host.


Similar to other supernatural beings, Dread Spirits can only enter if they get a invite from their potential host. Until then, its up to them to coax the intended target to do so. Once they get the go ahead, they can bond with the host and lend them their power. It however takes a day or a week for them to fully adjust to it.
 
Symptons of the adjusdement period include:

1. Large appetite and needing to eat more regularly, odd cravings

2. More sluggish then normal, and more tired and sickly.

Until the adjustment process is complete, they can't fully safely tap into their power. However, in a emergency they can force a transformation before they're ready, but it'll only last a short time and then they'll be out cold. While a Dread Spirit can take control, its only if the host allows them to do so.

A common way to get invited is when the potential host is dying from bad wounds or in physical danger.  When bonded, should the host die, they would as well.

(SU) Silver Weakness: They have a wekness to it, if it gets into them it can not only nullify their self healing powers, but enough can effectively neuter their powers forcing their host to defend for themselves. It can of course also of course kill them more easily then a normal weapon would.

(EX) Sonic Weakness: Their kind for reasons unkown have a weakness to sonic based weapons, which can disrupt their hold and power, meaning for a time their host would have to fend for themselves before they regained their strength.

In addition to these, if their element has a opposing natural element, they are weaker to that naturally.

(SU) Weapon Manifestation: Certain members of their kind but not all, can mainfest a melee weapon that best fits them. Once this happens, its set and cannot be changed. The weapon has no special qualties or anything to it, though it does become more durable as the user becomes stronger. Only mainfest when transformed.

(SU) Dream Interaction: Simply put, they can interact with their host in their dreams

(SU) Energy sense: They can sense energy, but how fine tuned it is depends on the spirit and host. At base its only half a mile and very rough around the edges, but in time like other energy senses it can be more fine tuned with enough practice and work.

(SU) Limited shape shifting: They can shape shift, making arms to melee weapons and such that could be used for combat. This is usually if they don't have a weapon manifestation.

One other thing, they can appear visible as either their normal selves or just a 'normal' humanoid form even to people not spiritually aware. However, it usually requires energy in the environment either positive or negative for them to manifest. Their more 'normal' humanoid form resembles any of the native races keeping with that theme, and is set as they can't change it.

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Status: Open, but not common


Last edited by Sion Reaver on 2019-12-24, 12:02 am; edited 2 times in total
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Aviaris_Sevanthis
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PostSubject: Re: Dread Spirit   Dread Spirit Empty2019-09-18, 8:02 pm

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