Aeir / Number III
Posts : 587 Join date : 2014-09-10 Age : 29 Location : Scattering Hopes and Dreams
| Subject: Harp, Aspect of Courage 2016-01-11, 6:27 pm | |
| "I am the wind at Mankind’s back and the hand which clasps its shoulder. -I am the doomed man, who stands regardless of who stands beside him. -I am the reckless man, who charges forward regardless of who charges alongside him. -And I fear no darkness, for there is no shadow which can withstand the light."___________________________ Identity True Name: Aspect of CourageAssumed Name: ‘Harp’Titles: ‘Star of the Ancients’Fandom: Ages Pass (Original Story, Original Character)Leitmotif: A Place in HeavenOther (???): Little StarOther (Battle): Starlight of Ancient Times___________________________ Age Physical Age: ~20Actual Age: --(As an Aspect, and a venerable one at that, Harp’s actual age is beyond counting. He’s older than living memory, at the very least, but that doesn’t begin to compare to his true age.)___________________________ Relatives Inapplicable. Strictly speaking, all aspects are related to one another in some way, so to list them all would be too much trouble. However, the Aspect of Courage was born from the greater force ‘Saelon of the Flames’ making her a sort of mother. Following that, ‘Yemere of the Twilight’ and ‘Temene of the Truth’ would be aunts. All of the aforementioned went missing ages passed.___________________________ Origin Realm of Ethera, World of Aristin: The ‘Heavenly Plane.’ The portion of existence directly between Aristin and the Void, where true ‘deities’ dwell.___________________________ Race Aspect: In essence, an Aspect is a concept made manifest. A living idea. So long as the concept exists, then so to does the Aspect. In that regard, Harp, as the Aspect of Courage, will never fade so long as ‘Courage’ exists.___________________________ Physical Statistics Height: 6’1” [‘human’ / incognito], 7’7” [raiment / true form]Weight: ~300 lbs.Gender: Male___________________________ Physical Description Mundane Appearance: A tall, athletic man with short, vibrant blonde hair and amber eyes. His skin is healthy in color, but not particularly dark or light. While in this form, he usually wears a tattered robe with a hood that completely covers his head and face. He’s quite broad shouldered, though his limbs themselves are slim. He carries a “harp” on his person, held in place by a thick rope, just large enough to be held in the crook of one arm.(Artist Unknown, but certainly not myself.) [Placeholder Image] Raiment: His armor resembles polished steel. It’s very practical and lacks many extraneous designs or motifs. It consists of full plate mail that’s very slim and aerodynamic. His helmet’s visor is fixed - it consists of a slit in front of his eyes, which can be seen glowing with power behind it. The armor is completely comprehensive - no part of his body is exposed. In fact, it would not be inaccurate to say that the armor is all that there is of his body while in this form - there is nothing within it and it is animated by his will alone.___________________________ Alignment Chaotic Good___________________________ Personality General Summary: Harp is valorous, honorable individual that cannot abide by suffering. Similarly, when he gives his word he will keep it to the best of his ability - without fail - to the spirit of the oath, and not just its wording. A virtuous being whose primary character flaw is his single-minded determination - if presented with an impossible problem then he will search endlessly for a solution. Of all Aspects, he was the most sympathetic to the plight of mortals and - despite being a warrior - dislikes violence and war, though this could be because it is accepted that war is unavoidable and it is in Harp’s nature to ‘challenge that which can’t be changed.’ Peculiarly, despite his martial traits, Harp is a remarkably gentle individual. He would much prefer to sit beside a troubled man on a bench and give simple words of encouragement than lead that man into war.___________________________ Skills Martial Experience: Harp is a venerable warrior with untold years of experience, both on the battlefield and simply honing his skills in solitude. As a result, he is extremely proficient in combat - against one or against a thousand. Musician: When not practicing his skill at arms, Harp plucked the strings of his namesake instrument. It had once been challenged to him that he could not learn a skill of peacetime, and he enjoyed the sound of music, thus he learned to play the most ‘peaceful’ instrument he could think of. He is not a particularly creative or stellar musician, but what he can play he can play well.___________________________ Inherent Traits Aspect of Courage: So long as there is ‘Courage’ in the universe, Harp will never be slain. He can be bested, beaten, and greatly reduced, but he will never fade, and he will always return eventually to his previous glory. Depending on the severity of his wounds and defeat, it may take seconds, or days, or years upon years, but he will recover. Furthermore, the more desperate the situation, the more strength he is able to put into his blows - as he is a being representing ‘defiance’ itself.___________________________ Powers/Restrictions (Read through the full descriptions of each power for its restrictions. If it is too vague, please ask for elaboration. However, some powers by their very nature have few if any upper limits.) Creation: A common power among Aspects is the ability to Create using the power of their soul, or more specifically the weight of their existence. As ‘absolute existences’ they are capable of exerting their will over reality, to a degree, in order to Create. As a combat-oriented Aspect, Harp has little use for this power outside of the creation of arms and armor, though he has experimented with other uses.Creation, Armament: Harp uses his power to create a weapon. As Harp is an Aspect, its durability and cutting power is proportionate to his will. Effectively, this means that their level of potential damage is equivalent to Harp’s “soul” stat.Creation, “Life”: Harp uses his power to create ‘life,’ or a close approximation. Constructs made in this manner lack souls and could be considered similar to golems. The strength, durability, versatility, and general complexity of these constructs reflects the amount of time spent creating them. In seconds, he can craft a disposable foot soldier roughly approximate to a human, made of steel. With years of effort, he could create a perfect physical replica of himself or a similar being, minus the soul, intelligence, and actual powers/abilities. This is not a power Harp uses often.Creation, Raiment: Harp uses his power to create armor for himself. As Harp is an Aspect, its durability and strength is proportionate to his will. Effectively, this means that its level of durability is equivalent to Harp’s “soul” stat. See ‘Raiment’ above for a detailed description of the armor. Creation, Wings: Harp uses his power to materialize wings with which to maneuver. He can form up to three pairs, gaining heightened speed / maneuverability with each set. ___________________________ Stats Strength: Variable. Minimum of Tier 4. The more desperate a situation becomes and/or the more hopes riding on his shoulders, the stronger Harp becomes.Speed: Tier 2 (100mph, on foot.) Tier 6-8 (flying.)Soul: Tier 7.Stamina: Tier 11 - Provided that there is “courage left in the world” that he’s on.Durability: Tier 3 (minimum, non-desperate situation, no support) up to Tier 7 (maximum, high-stake situation, large amount of support.)Arcane Might: High Tier 5 - Tier 6.___________________________ Possessions/Equipment Weapons: See Creation, Armament above.Armor: See Creation, Raiment above.Precious Items: A hand-held “harp” [it’s really a lyre], just large/small enough to be held in the crook of an arm.___________________________ Phobias Fear of Uncertainty: A being of truth and courage has only one thing to fear; doubt.___________________________ Occupation Aspect of Courage: The Aspect of Creation representing ‘Courage.’ Technically, Harp’s only duty is to protect his world from succumbing to The Void, but his self-given mission is to ease mortal suffering however he can. Further, after the destruction of his world, that mission is now all he has to guide him.___________________________ Past - Personal Accounting:
An Aspect left behind by the Creators when they disappeared, to watch over the world. Harp was dissatisfied with merely battling The Void, and frequently looked down upon the world below and observed the struggles of the mortals he fought to protect. Feeling that he and his fellow Aspects were neglecting their charges by performing the minimum of their duties, as surely if they were to be truly successful the mortals would not need to suffer, Harp listened one day for a plea, a prayer, of any sort that he might have an excuse to descend upon their world and lend them aid.One day, he received what he had sought. A young girl in the midst of a burning wreck called upon any that would hear to come and save - not her - but the children in her care. Feeling this was perhaps the most worthy of tasks he could be asked to undertake, Harp descended to assist… but he was delayed by his fellow Aspects, who insisted it was forbidden. Outraged, he forced his way passed them - but by then it was too late and the children had died of asphyxiation. Sorrowful, Harp looked on as the girl helplessly charged and fought her way through the inferno to save the already-dead children and lamented that he could not restore them. Deciding that something good ought to come of his descent, he pulled the girl from the flames before she could take her last breath and healed her as best as he was able, taking her back to Etherea when The Void made another incursion with the intention to see to her safety later.However, while he was away, the other aspects were appalled at his breaking of the taboo and bringing a mortal into Etherea. A close companion of his pled for leniency on his behalf and thus the girl was stripped of her mortal memories and ‘ascended’ into a ‘False’ Aspect rather than utterly obliterated. When he returned, Harp was condemned to spend the rest of eternity in exile with lenience only when his prowess was needed at the front lines. Furious that the girl had been treated in such a manner, but unable to do anything to benefit her, Harp begrudgingly accepted his punishment. This resulted in a stagnation which would have lasted indefinitely… had the girl not one day found his prison. The playing of his lyre had attracted her, and they began to converse - both unaware for the time of each other’s identity. They grew close, and Harp began to experience something akin to ‘love’ when their interactions were discovered. The girl was to be executed, and Harp to be imprisoned permanently in a place utterly unreachable by any means. Refusing to accept this, Harp defeated those sent to arrest them and fled to the mortal world with the girl. There, the pair spent many years constantly moving and suppressing their power, until one day they were found. The Executioner - Aspect of Death - was sent to kill the girl and bring Harp into custody. Harp opposed it and put up a valiant struggle, but was defeated and seemingly eradicated. His death prompted the girl to do something never heard of before - she Fell. The aspect she had been given twisted and inverted, and with it came an enormous boost in power. The Executioner, who was weakened by his previous struggle, was dispersed swiftly. Her rampage didn’t end there, and the ensuing fallout created a rift in Etherea which allowed the Void to consume it. Trapped within during this process, she was isolated inside a structure known as the ‘Pillar of Eternity’ - all other Aspects were devoured by the Void.Harp reconstituted himself shortly thereafter, appearing in the Pillar as well as it was all that was left of Etherea. There, he discovered the girl’s current state and set about trying to purify her of the taint she had acquired from the Void. He was met with no success, though he continued to struggle to do so fruitlessly until, one day, a trio of mortal heroes arrived at the tower - there to put an end to the suffering caused by the girl’s taint-clouded actions. He opposed them, as well, as they sought to kill her whereas he sought to heal, and was - again - bested when one was revealed to be the host of a previously exiled aspect - the Aspect of Twilight, specifically. Defeated, he was helpless to do anything as the girl was slain by these mortals - ruined by her own power.Unable to accept this, Harp came up with a frankly insane plan once he reconstituted himself. He would gather her power together into a vessel created by his Power of Creation. When that worked, and created a seemingly new individual entirely, he grew even more desperate and determined the only way to save her was to reset time. To do that, he planned to siphon the power within the “failed” vessel - as well as all of that reality’s ambient energy - in order to cast a massive spell which would rewind time back to before he had cast the spell in the first place, allowing him to intervene in the events that ultimately led to the death of his original reality - and his only love. Again, he was stopped, however. This time not only by mortals, but by the very vessel who had become the crux of his plan - which had been guided by the spirit of the girl he loved the entire time. Using the vessel as a medium, she chastised him for his actions and - as she considered herself culpable as well - forcibly ejected the pair of them from that reality with the intention to seal themselves away.However, things did not go as planned and they were separated in transit.Sent on two different courses - neither truly sealed away - it would be a wonder if they ever met again. Or, given they were immortal, a very long time. Still, having learned from his mistakes and finally found peace from the death of his love, Harp resolved to never again stray from his principles for even the slightest of reasons, remembering the true wish of that girl before all else:“Save the children…”
___________________________ Status Alive.“I have had enough of darkness and tears…”
Last edited by Aeir / Number III on 2016-01-13, 2:50 am; edited 2 times in total | |
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