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Sion Reaver
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Sion Reaver


Posts : 7752
Join date : 2010-09-17

Current Stat System Empty
PostSubject: Current Stat System   Current Stat System Empty2015-10-21, 9:14 pm

Keep in mind, the higher one's such as tier 7 destructive output is more for Z-fighters and the like with those in that kind of power range. If you see a char stats that seem wildly out of place, chances are its because it used the old format.

Strength

Tier 0 - Below human limits. (Hi Graham!)

Tier 1 - Within human limits.

Tier 2 - Above human, but not beyond the scope of technology. At the range where small cars and boulders can be lifted and / or thrown with varying degrees of ease.

Tier 3 - Far above human but not outside the range of industrial technology. Capable of lifting and manipulating large vehicles and boulders - such as a tank, a semi [with trailer] or any rock the size of someone’s garage. [Admari is around here.]

Tier 4 - Capable of lifting and manipulating massive objects such as a warship or a building.

Tier 5 - Capable of lifting and handling incredibly massive objects such as a mountain or Gilgamesh’s ego.

Tier 6 - Capable of lifting and handling “small” space objects such as large asteroids [as in, the size of a continent] and small moons [think Pluto / shot].

Tier 7 - Capable of lifting and handling “medium” space objects such as your “average” moon. [Think of our own moon. And yes, our moon is bigger than Pluto.]

Tier 8 - Capable of lifting and handling planet-sized objects. Things around the size of Earth.

Tier 9 - Capable of lifting and handling massive space objects. Things two to three times the size of Earth.

Tier 10 - Capable of lifting and handling incredibly massive space objects, such as some particularly large moons, or Jupiter.

Tier 11 - Unfortunately impossible to determine properly. Essentially - anything above Tier 10. The exact specifications of this tier vary widely, so any clarification available is appreciated.

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Speed

Tier 0 - Below human limits. (Hi again, Graham.)

Tier 1 - Within human limits. [1-~30 mph.]

Tier 2 - Speed of a car [30-100 mph.]

Tier 3 - Much faster than most cars. [100-200 mph.]

Tier 4 - Faster than any modern land-bound vehicle [200-300 mph.]

Tier 5 - Approaching Mach speed. [300-600 mph.]

Tier 6 -  Lower Mach speeds. [700-2100 mph / Mach 1-3.]

Tier 7 - Midrange mach speeds. [Mach 4-10.]

Tier 8 - High mach speeds [Mach 10-20.]

Tier 9 - Common sublight speeds [Mach 100-500.]

Tier 10 - Light speed.

Tier 11 - Anything faster than light.

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Durability

Tier 0 - Below human limits. [Graham strikes again.]

Tier 1 - Within human limits.

Tier 2 - Base durability is higher than human, but not by very much.

Tier 3 - Base durability is equivalent to a lightly armored vehicle.

Tier 4 - Base durability is equivalent to a moderately armored vehicle. [Eternity sits here.]

Tier 5 - Base durability is equivalent to a heavily armored vehicle.

Tier 6 - Base durability is equivalent to a very heavily armored vehicle.  [Admari sits here.]

Tier 7 - Nigh impervious to even heavy-hitting conventional weaponry. [Can be scratched, but not broken.]

Tier 8 - Impervious to most conventional weaponry. It would take something on the level of a cruise missile or vehicle-mounted gun to harm them. (Kanmusu and Abyssals.)

Tier 9 - Impervious to everything short of a nuke. (Angels from Neon Genesis Evangelion.)

Tier 10 - Effectively impervious to all harm. It takes a godlike attack to harm them.(To make it less vague, essentially its best to put by it what it is but it shouldn't exceed the damage output chart. I.E.

Bob

Durability: Tier 10(Country) and so on.
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Stamina

1 Point = 1 Hour of strenuous activity.
[My god this one actually makes sense.]
Tier 0 - Can barely make any movement at all without being exhausted. Essentially paralyzed, though they could simply be highly atrophied.

Tier 1 - Capable of short period of intense activity [within the realm of a full hour] without showing any signs of tiring.

Tier 2 - Capable of a moderate period of intense activity [within the realm of multiple hours] without showing any signs of tiring.

Tier 3 - Capable of performing strenuous activity for multiple days without fatigue.

Tier 4 - Capable of strenuous activity for multiple weeks without fatigue.

Tier 5 - Capable of strenuous activity for multiple months without fatigue.

Tier 6 - Capable of strenuous activity for approximately a year without fatigue.

Tier 7 - Capable of strenuous activity for multiple years without fatigue.

Tier 8 - Capable of strenuous activity for decades without fatigue.

Tier 9 - Capable of strenuous activity for centuries without fatigue.

Tier 10 - Capable of strenuous activity for millennia without fatigue.

Tier 11 - Effectively immune to fatigue.

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Soul: Soul is the defensive capability against exotic attacks(I.E. Internal damage). In other words, its another form of durability. It scales similarly to the former so see that chart for reference. In lame man's terms, its general hax resistance.

Tier 0 - Essentially, a sentient but non-sapient being. There isn’t much will or intelligence to it, and thus its soul is weak. Most animals and infants [of sapient species] fall into this category.

Tier 1 - The will and strength of an average human.

Tier 2 - An above average willpower - such as with a particularly stubborn person.

Tier 3 - An incredibly stubborn spirit - to the point of being unreasonable, but not impossible to overcome.

Tier 4 - At a level where the resilience of one’s spirit could be considered beyond human.

Tier 5 - Equivalent to that of a lesser god.

Tier 6 - Equivalent to that of a minor god.

Tier 7 - Equivalent to that of an average god.

Tier 8 - Equivalent to that of a major god.

Tier 9 - Equivalent to that of a greater god.

Tier 10 - Equivalent to that of a peerless god [Anya.]
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Magic/Ki/Etc: Simply put the source of power. Since it would be impossible to have all types actual effects are covered in relvant sections. Damge Outputt cover the power and or scope of it but not said powers themselves.
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Damage Output

Tier 1: Very low level able to affect things such as a candle to a small weak hand held explosive.

Tier 2: At this level its affect a car on the low end and a moderate size building at the higher end.

Tier 3: Tier 3 allows someone to affect a large house to half a city block.

Tier 4: The scale goes to a few city blocks at the lower end to a large forest at high end.

Tier 5: This is where it starts to get at the higher ranks. On the lower end it can effect a city, on the higher end a island.

Tier 6: Tier six allows a being to affect things on a country wide scale, all the way moon size at the largest.

Tier 7:  On the lower levels of this scale, it can barely affect a earth sized planet. On the higher end, it’s capable of affecting a much larger sized planet.

Tier 8: Tier 8 allows someone to affect star sized in scope, all the way to suns.

Tier 9: Probably the most diverse tier out of the list. Lower end effects(part) of a solar system. Mid affects a galaxy, high mid affects multiple. At the absolute top, universal level plus level

Tier 10: It’s basically the multi universal tier, aka low Multiversal to varying degree's.
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